
I did notice that, if you leave the game in standby mode, the in game timer continues to run while the Switch is in sleep mode. The game does experience some slow-down at times when the screen gets busy, but otherwise I noted no technical or performance issues. I did find the game to have some difficulty spikes, with the early dungeons being rather easy and the last one getting very hectic. These boss fights start out simple, but become very intense later on, as you try to solve the puzzle and dodge the Creature’s attacks.ĭeveloper Flight School Studio has found a way to combine exploration, fast paced hack-and-slash, pinball, and dungeon crawling all into one neat package that doesn’t overstay its welcome.


These events re-hash contraptions presented earlier in the dungeon with the additional inclusion of the Creature mixing things up. These encounters involve the creature pulling the player down into the machine for a boss fight. As you make your way deeper and deeper into each dungeon, you will eventually encounter the Creature. You can tell by the in-game map if a specific room hasn’t been completed as in addition to the clear branching paths, some rooms have alternate secret paths if you complete a room’s objective.
#Creature in the well upgrade
The optional rooms are worth investigating, as usually they contain an upgrade that will help you on your journey, and are the best rooms in the game in regards to puzzle design. Some rooms have a specific puzzle that needs to be solved, others just have bumpers to hit, allowing you to farm power. Though all doors have a power requirement to open, not all of them are mandatory to finish the dungeon. Doing so allows you to collect power to open doors so you can continue further into each dungeon. It’s not traditional pinball where you control flippers, instead, you hack and slash the ball using the various items you find in order to direct it at the contraptions within each room. To earn or collect power you must complete rooms, which are set up like pinball tables. Each dungeon has its own unique theme and is broken up into rooms, some having branching paths, with each door requiring an amount of power to open. Aside from the Creature, there are no other enemies in the game. Though it’s described as an action adventure pinball game, I found it to be a metroidvania-lite adventure title.

It soon replaces the pipe with a Charge Sword.
#Creature in the well full
He uses them to their full potential in the North Star Conduit and the Weather Control Station.

